AI Insights · Timothy · July 2024
Top 5 Vikings Games on Unified Platform in Ecuador Q2 2024
A deep dive into the performance of the top 5 Vikings games in Ecuador during Q2 2024, showcasing trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Vikings games on a unified platform in Ecuador displayed varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
Viking Rise: Valhalla from IGG.COM saw a steady increase in downloads, peaking at around 2.3K in late April. Revenue fluctuated, with a notable high of $193 in mid-April, and weekly active users peaked at approximately 3.6K in early June before a decline towards the end of the quarter.
Frostborn: Coop Survival by Kefir demonstrated consistent revenue growth, peaking at $250 in early May. Downloads were stable, generally hovering around 50 per week, with a slight increase to 64 in late April. Weekly active users remained relatively stable, averaging around 130.
Vikingard, from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, experienced sporadic revenue trends, with a peak of $57 in early June. Downloads were minimal, with occasional activity peaking at 21 in late May. Weekly active users reached 27 in late May but saw a decline to 21 by mid-June.
Vikings: Valhalla from Netflix, Inc. had negligible downloads and no recorded revenue throughout the quarter, indicating limited engagement in Ecuador.
Vikings: War of Clans by Plarium LLC showed fluctuating revenue, with a notable peak of $436 in late May. Downloads were almost non-existent, with a spike of 1 in late April and June. Weekly active users hovered around 100, with a slight dip to 90 in late May.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.